> ## Documentation Index
> Fetch the complete documentation index at: https://exitlabs.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Founders & Offices

> Your Founder is the NFT. Activate it and it starts working as an Office.

# Founders & Offices

A **Founder** is an NFT from the Exit Founders collection. The collection is sold out: 4,444 were minted and 747 have been burned, so 3,697 Founders exist and no more can be minted.

An **Office** is what a Founder becomes when you activate it. The Office is the part that plays the game: it has a tier, earns XP and revenue, takes Growth Hacks and boost, and is what you cash out from.

|                                    |                                                |
| ---------------------------------- | ---------------------------------------------- |
| **Founder** (the NFT)              | ownership, transfers, royalties, marketplaces  |
| **Office** (the activated Founder) | activation level, tier, XP, revenue, cash-outs |

A Founder that isn't activated has no Office and earns nothing.

## Getting a Founder

There is no mint. You buy a Founder from another holder on the collection's Anvil market or on OpenSea. Founder sales on OpenSea carry a 10% creator fee, set on OpenSea. The Anvil market charges its own 8% trading fee.

## When a Founder changes hands

Selling or transferring a Founder closes its Office. Anvil clears the activation and the game resets it: level, tier and XP go back to zero, and any revenue the seller hadn't cashed out is lost. The buyer activates the Founder again to open a new Office, starting at Tier 1. Growth Hacks applied to the Founder stay with it and pass to the buyer.

## What an Office does

<CardGroup cols={2}>
  <Card title="Activation" icon="bolt" href="/mechanics/activation">
    Turns a Founder into an Office. Bought on Anvil, synced into the game.
  </Card>

  <Card title="Tier and XP" icon="chart-line" href="/mechanics/tiers-and-xp">
    XP builds up while the Office is open and moves it up the tier table.
  </Card>

  <Card title="Revenue" icon="coins" href="/mechanics/revenue">
    Earned every second, based on tier, activation level, Growth Hacks and boost.
  </Card>

  <Card title="Growth Hacks" icon="rocket" href="/mechanics/growth-hacks">
    Items bought with \$EXIT that raise what an Office earns.
  </Card>
</CardGroup>

## The two tax clocks

Two clocks decide how much tax you pay when you cash out:

* **The Office's clock** starts when the Founder is activated and restarts after every cash-out that pays that Office in full.
* **Your wallet's clock** restarts every time a cash-out pays that wallet in full.

A cash-out is taxed by whichever clock is worse. See [Cash out](/mechanics/cash-out).
